PVMETAL ANIMATION
Game Design
These are a mix of game ideas I came up with, and game assets I implemented into various games. Some level design, 3D models and textures, UI designs and implementation, sound design and animations.
Game Design, Gameplay Videos
Superhard Gameplay
Game Design, Gameplay Videos
Superhard Gameplay
A day in the life of Melvin in our superpowered Capstone game Superhard! I worked on animations, designed and implemented the UI, and did the sound design.
Game Design, Superhard Concepts
My Sound FX
Game Design, Superhard Concepts
My Sound FX
Listen to all of the Sound FX I made for Superhard here
Game Design, Superhard Concepts
Controls Screen
Game Design, Superhard Concepts
Controls Screen
Game Design, Superhard Concepts
Settings Screen
Game Design, Superhard Concepts
Settings Screen
Game Design, Superhard Concepts
Pause Menu
Game Design, Superhard Concepts
Pause Menu
Game Design, Superhard Concepts
Main Menu
Game Design, Superhard Concepts
Main Menu
Game Design, Superhard Animations
Melvin Animationpalooza!
Game Design, Superhard Animations
Melvin Animationpalooza!
The cycle of animations from walking to jumping to hovering to flying to falling, landing and running
Game Design, Superhard Animations
Female NPC Walk
Game Design, Superhard Animations
Female NPC Walk
A very feminine walk cycle for the female NPC’s
Game Design, Superhard Animations
Male NPC Scared
Game Design, Superhard Animations
Male NPC Scared
Game Design, Superhard Animations
Male NPC Lean
Game Design, Superhard Animations
Male NPC Lean
An idle animation for male NPC’s just hanging around the city
Game Design, Superhard Animations
Male NPC Idle
Game Design, Superhard Animations
Male NPC Idle
Animation for male NPC’s standing in place
Game Design, Superhard Animations
Shatterpoint Rig
Game Design, Superhard Animations
Shatterpoint Rig
I created the rig for the main villain, Shatterpoint, and this is it in motion
Game Design, Superhard Concepts
Flight Failure
Game Design, Superhard Concepts
Flight Failure
Game Design, Superhard Concepts
Flight Success
Game Design, Superhard Concepts
Flight Success
Game Design, Superhard Concepts
Punching Failure
Game Design, Superhard Concepts
Punching Failure
Game Design, Superhard Concepts
Punching Success
Game Design, Superhard Concepts
Punching Success
Game Design, Superhard Concepts
Running Failure
Game Design, Superhard Concepts
Running Failure
Game Design, Superhard Concepts
Running Success
Game Design, Superhard Concepts
Running Success
Aethor Videos, Game Design
Aethor Playthrough
Aethor Videos, Game Design
Aethor Playthrough
A video demonstrating the use of my character’s game animations in the Unreal Engine. The body would not import for some reason, so he became a ghost in Unreal.
Aethor Videos, Game Design
Attack Animation
Aethor Videos, Game Design
Attack Animation
Aethor Videos, Game Design
Run Cycle
Aethor Videos, Game Design
Run Cycle
Aethor Videos, Game Design
Walk Cycle
Aethor Videos, Game Design
Walk Cycle
Aethor Videos, Game Design
Idle Cycle
Aethor Videos, Game Design
Idle Cycle
Game Design, Gameplay Videos
Superhard Trailer
Game Design, Gameplay Videos
Superhard Trailer
The final trailer for our Capstone game! See Melvin in superhero-y action!
Game Design, Gameplay Videos
Holocraft Level (The Fall of Stardust)
Game Design, Gameplay Videos
Holocraft Level (The Fall of Stardust)
Game Design, Gameplay Videos
The Fall of Stardust
Game Design, Gameplay Videos
The Fall of Stardust
Game Design, Gameplay Videos
Coulrophobia
Game Design, Gameplay Videos
Coulrophobia
My first attempt at level design. It’s a survival horror game idea.
Design Process, Game Design
Superhard
Design Process, Game Design
Superhard
Design Process, Game Design
Aethor Creation
Design Process, Game Design
Aethor Creation
Aethor is a character I created for use in games. His story is included in the character process book.
Aethor Character
This was my process for creating and modeling Aethor.
Download
Aethor Animations
My process for making the in-game animations for Aethor.
Download
Design Process, Game Design
The Fall of Stardust
Design Process, Game Design
The Fall of Stardust
A team collaboration on a separate level of this game. My part was the chairs, tables, bar, helipad and specimen models, and the music.
Design Process, Game Design
Holocraft Level
Design Process, Game Design
Holocraft Level
The level that I created to go into the Fall of Stardust Game.
Design Process, Game Design
Juvenile Disaster
Design Process, Game Design
Juvenile Disaster
Game ideas for a game which I have not begun to make yet. The Art Bible and Gameplay Mechanics were my section.
Design Process
Design Process, Game Design
Superhard
Design Process, Game Design
Aethor Creation
Aethor is a character I created for use in games. His story is included in the character process book.
Aethor Character
This was my process for creating and modeling Aethor.
Download
Aethor Animations
My process for making the in-game animations for Aethor.
Download
The Fall of Stardust
Design Process, Game Design
The Fall of Stardust
A team collaboration on a separate level of this game. My part was the chairs, tables, bar, helipad and specimen models, and the music.
Design Process, Game Design
Holocraft Level
The level that I created to go into the Fall of Stardust Game.
Design Process, Game Design
Juvenile Disaster
Game ideas for a game which I have not begun to make yet. The Art Bible and Gameplay Mechanics were my section.
Aethor Videos
Superhard Concepts
Design Process, Game Design
My Sound FX
Listen to all of the Sound FX I made for Superhard here
Design Process, Game Design
Controls Screen
Design Process, Game Design
Settings Screen
Design Process, Game Design
Pause Menu
Design Process, Game Design
Main Menu
Design Process, Game Design
Flight Failure
Design Process, Game Design
Flight Success
Design Process, Game Design
Punching Failure
Design Process, Game Design
Punching Success
Design Process, Game Design
Running Failure
Design Process, Game Design
Running Success
Superhard Animations
Melvin Animationpalooza!
Design Process, Game Design
Melvin Animationpalooza!
The cycle of animations from walking to jumping to hovering to flying to falling, landing and running
Design Process, Game Design
Female NPC Walk
A very feminine walk cycle for the female NPC’s
Design Process, Game Design
Male NPC Scared
Design Process, Game Design
Male NPC Lean
An idle animation for male NPC’s just hanging around the city
Design Process, Game Design
Male NPC Idle
Animation for male NPC’s standing in place
Design Process, Game Design
Shatterpoint Rig
I created the rig for the main villain, Shatterpoint, and this is it in motion
Gameplay Videos
Superhard Gameplay
Design Process, Game Design
Superhard Gameplay
A day in the life of Melvin in our superpowered Capstone game Superhard! I worked on animations, designed and implemented the UI, and did the sound design.
Design Process, Game Design
Superhard Trailer
The final trailer for our Capstone game! See Melvin in superhero-y action!
Holocraft Level (The Fall of Stardust)
Design Process, Game Design
Holocraft Level (The Fall of Stardust)
The Fall of Stardust
Design Process, Game Design
The Fall of Stardust
Design Process, Game Design
Coulrophobia
My first attempt at level design. It’s a survival horror game idea.